generated from ShadowVR/AI_botter
190 lines
5.1 KiB
JavaScript
190 lines
5.1 KiB
JavaScript
'use strict'
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const {
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BalancedPoolMissingUpstreamError,
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InvalidArgumentError
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} = require('./core/errors')
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const {
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PoolBase,
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kClients,
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kNeedDrain,
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kAddClient,
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kRemoveClient,
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kGetDispatcher
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} = require('./pool-base')
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const Pool = require('./pool')
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const { kUrl, kInterceptors } = require('./core/symbols')
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const { parseOrigin } = require('./core/util')
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const kFactory = Symbol('factory')
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const kOptions = Symbol('options')
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const kGreatestCommonDivisor = Symbol('kGreatestCommonDivisor')
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const kCurrentWeight = Symbol('kCurrentWeight')
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const kIndex = Symbol('kIndex')
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const kWeight = Symbol('kWeight')
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const kMaxWeightPerServer = Symbol('kMaxWeightPerServer')
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const kErrorPenalty = Symbol('kErrorPenalty')
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function getGreatestCommonDivisor (a, b) {
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if (b === 0) return a
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return getGreatestCommonDivisor(b, a % b)
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}
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function defaultFactory (origin, opts) {
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return new Pool(origin, opts)
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}
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class BalancedPool extends PoolBase {
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constructor (upstreams = [], { factory = defaultFactory, ...opts } = {}) {
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super()
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this[kOptions] = opts
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this[kIndex] = -1
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this[kCurrentWeight] = 0
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this[kMaxWeightPerServer] = this[kOptions].maxWeightPerServer || 100
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this[kErrorPenalty] = this[kOptions].errorPenalty || 15
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if (!Array.isArray(upstreams)) {
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upstreams = [upstreams]
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}
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if (typeof factory !== 'function') {
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throw new InvalidArgumentError('factory must be a function.')
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}
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this[kInterceptors] = opts.interceptors && opts.interceptors.BalancedPool && Array.isArray(opts.interceptors.BalancedPool)
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? opts.interceptors.BalancedPool
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: []
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this[kFactory] = factory
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for (const upstream of upstreams) {
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this.addUpstream(upstream)
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}
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this._updateBalancedPoolStats()
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}
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addUpstream (upstream) {
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const upstreamOrigin = parseOrigin(upstream).origin
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if (this[kClients].find((pool) => (
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pool[kUrl].origin === upstreamOrigin &&
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pool.closed !== true &&
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pool.destroyed !== true
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))) {
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return this
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}
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const pool = this[kFactory](upstreamOrigin, Object.assign({}, this[kOptions]))
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this[kAddClient](pool)
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pool.on('connect', () => {
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pool[kWeight] = Math.min(this[kMaxWeightPerServer], pool[kWeight] + this[kErrorPenalty])
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})
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pool.on('connectionError', () => {
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pool[kWeight] = Math.max(1, pool[kWeight] - this[kErrorPenalty])
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this._updateBalancedPoolStats()
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})
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pool.on('disconnect', (...args) => {
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const err = args[2]
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if (err && err.code === 'UND_ERR_SOCKET') {
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// decrease the weight of the pool.
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pool[kWeight] = Math.max(1, pool[kWeight] - this[kErrorPenalty])
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this._updateBalancedPoolStats()
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}
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})
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for (const client of this[kClients]) {
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client[kWeight] = this[kMaxWeightPerServer]
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}
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this._updateBalancedPoolStats()
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return this
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}
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_updateBalancedPoolStats () {
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this[kGreatestCommonDivisor] = this[kClients].map(p => p[kWeight]).reduce(getGreatestCommonDivisor, 0)
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}
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removeUpstream (upstream) {
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const upstreamOrigin = parseOrigin(upstream).origin
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const pool = this[kClients].find((pool) => (
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pool[kUrl].origin === upstreamOrigin &&
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pool.closed !== true &&
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pool.destroyed !== true
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))
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if (pool) {
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this[kRemoveClient](pool)
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}
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return this
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}
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get upstreams () {
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return this[kClients]
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.filter(dispatcher => dispatcher.closed !== true && dispatcher.destroyed !== true)
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.map((p) => p[kUrl].origin)
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}
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[kGetDispatcher] () {
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// We validate that pools is greater than 0,
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// otherwise we would have to wait until an upstream
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// is added, which might never happen.
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if (this[kClients].length === 0) {
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throw new BalancedPoolMissingUpstreamError()
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}
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const dispatcher = this[kClients].find(dispatcher => (
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!dispatcher[kNeedDrain] &&
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dispatcher.closed !== true &&
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dispatcher.destroyed !== true
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))
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if (!dispatcher) {
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return
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}
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const allClientsBusy = this[kClients].map(pool => pool[kNeedDrain]).reduce((a, b) => a && b, true)
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if (allClientsBusy) {
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return
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}
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let counter = 0
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let maxWeightIndex = this[kClients].findIndex(pool => !pool[kNeedDrain])
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while (counter++ < this[kClients].length) {
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this[kIndex] = (this[kIndex] + 1) % this[kClients].length
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const pool = this[kClients][this[kIndex]]
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// find pool index with the largest weight
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if (pool[kWeight] > this[kClients][maxWeightIndex][kWeight] && !pool[kNeedDrain]) {
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maxWeightIndex = this[kIndex]
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}
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// decrease the current weight every `this[kClients].length`.
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if (this[kIndex] === 0) {
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// Set the current weight to the next lower weight.
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this[kCurrentWeight] = this[kCurrentWeight] - this[kGreatestCommonDivisor]
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if (this[kCurrentWeight] <= 0) {
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this[kCurrentWeight] = this[kMaxWeightPerServer]
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}
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}
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if (pool[kWeight] >= this[kCurrentWeight] && (!pool[kNeedDrain])) {
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return pool
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}
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}
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this[kCurrentWeight] = this[kClients][maxWeightIndex][kWeight]
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this[kIndex] = maxWeightIndex
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return this[kClients][maxWeightIndex]
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}
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}
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module.exports = BalancedPool
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