generated from ShadowVR/AI_botter
70 lines
2.3 KiB
JavaScript
70 lines
2.3 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.createComplexNode = exports.createNode = exports.merge = void 0;
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const createMatch = (leaf) => ({
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typename: leaf.typename,
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mime: leaf.info.mime,
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extension: leaf.info.extension,
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});
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const isMatchingNode = (tree, path) => tree && path.length === 0;
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const head = (arr) => arr[0];
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const tail = (arr) => arr.slice(1, arr.length);
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const merge = (node, tree) => {
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if (node.bytes.length === 0)
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return tree;
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const currentByte = head(node.bytes); // 0
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const path = tail(node.bytes); // [1,2]
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const currentTree = tree.bytes[currentByte];
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// traversed to end. Just add key to leaf.
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if (isMatchingNode(currentTree, path)) {
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const matchingNode = tree.bytes[currentByte];
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tree.bytes[currentByte] = {
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...matchingNode,
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matches: [
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...(matchingNode.matches ? matchingNode.matches : []),
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createMatch(node),
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],
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};
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return tree;
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}
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// Path exists already, Merge subtree
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if (tree.bytes[currentByte]) {
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tree.bytes[currentByte] = exports.merge(exports.createNode(node.typename, path, node.info), tree.bytes[currentByte]);
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return tree;
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}
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// Tree did not exist before
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if (!tree.bytes[currentByte]) {
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tree.bytes[currentByte] = {
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...tree.bytes[currentByte],
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...exports.createComplexNode(node.typename, path, node.info),
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};
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}
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return tree;
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};
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exports.merge = merge;
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const createNode = (typename, bytes, info) => {
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return { typename, bytes, info: info ? info : {} };
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};
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exports.createNode = createNode;
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const createComplexNode = (typename, bytes, info) => {
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let obj = {
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bytes: {},
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matches: undefined,
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};
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const currentKey = head(bytes); // 0
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const path = tail(bytes); // [1,2]
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if (bytes.length === 0) {
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return {
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matches: [
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createMatch({
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typename: typename,
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info: info ? { extension: info.extension, mime: info.mime } : {},
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}),
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],
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bytes: {},
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};
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}
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obj.bytes[currentKey] = exports.createComplexNode(typename, path, info);
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return obj;
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};
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exports.createComplexNode = createComplexNode;
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