generated from ShadowVR/AI_botter
160 lines
4 KiB
JavaScript
160 lines
4 KiB
JavaScript
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'use strict';
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const { Duplex } = require('stream');
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/**
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* Emits the `'close'` event on a stream.
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*
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* @param {Duplex} stream The stream.
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* @private
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*/
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function emitClose(stream) {
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stream.emit('close');
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}
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/**
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* The listener of the `'end'` event.
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*
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* @private
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*/
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function duplexOnEnd() {
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if (!this.destroyed && this._writableState.finished) {
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this.destroy();
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}
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}
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/**
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* The listener of the `'error'` event.
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*
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* @param {Error} err The error
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* @private
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*/
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function duplexOnError(err) {
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this.removeListener('error', duplexOnError);
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this.destroy();
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if (this.listenerCount('error') === 0) {
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// Do not suppress the throwing behavior.
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this.emit('error', err);
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}
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}
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/**
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* Wraps a `WebSocket` in a duplex stream.
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*
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* @param {WebSocket} ws The `WebSocket` to wrap
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* @param {Object} [options] The options for the `Duplex` constructor
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* @return {Duplex} The duplex stream
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* @public
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*/
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function createWebSocketStream(ws, options) {
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let terminateOnDestroy = true;
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const duplex = new Duplex({
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...options,
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autoDestroy: false,
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emitClose: false,
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objectMode: false,
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writableObjectMode: false
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});
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ws.on('message', function message(msg, isBinary) {
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const data =
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!isBinary && duplex._readableState.objectMode ? msg.toString() : msg;
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if (!duplex.push(data)) ws.pause();
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});
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ws.once('error', function error(err) {
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if (duplex.destroyed) return;
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// Prevent `ws.terminate()` from being called by `duplex._destroy()`.
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//
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// - If the `'error'` event is emitted before the `'open'` event, then
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// `ws.terminate()` is a noop as no socket is assigned.
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// - Otherwise, the error is re-emitted by the listener of the `'error'`
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// event of the `Receiver` object. The listener already closes the
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// connection by calling `ws.close()`. This allows a close frame to be
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// sent to the other peer. If `ws.terminate()` is called right after this,
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// then the close frame might not be sent.
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terminateOnDestroy = false;
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duplex.destroy(err);
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});
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ws.once('close', function close() {
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if (duplex.destroyed) return;
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duplex.push(null);
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});
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duplex._destroy = function (err, callback) {
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if (ws.readyState === ws.CLOSED) {
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callback(err);
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process.nextTick(emitClose, duplex);
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return;
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}
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let called = false;
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ws.once('error', function error(err) {
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called = true;
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callback(err);
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});
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ws.once('close', function close() {
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if (!called) callback(err);
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process.nextTick(emitClose, duplex);
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});
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if (terminateOnDestroy) ws.terminate();
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};
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duplex._final = function (callback) {
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if (ws.readyState === ws.CONNECTING) {
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ws.once('open', function open() {
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duplex._final(callback);
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});
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return;
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}
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// If the value of the `_socket` property is `null` it means that `ws` is a
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// client websocket and the handshake failed. In fact, when this happens, a
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// socket is never assigned to the websocket. Wait for the `'error'` event
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// that will be emitted by the websocket.
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if (ws._socket === null) return;
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if (ws._socket._writableState.finished) {
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callback();
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if (duplex._readableState.endEmitted) duplex.destroy();
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} else {
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ws._socket.once('finish', function finish() {
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// `duplex` is not destroyed here because the `'end'` event will be
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// emitted on `duplex` after this `'finish'` event. The EOF signaling
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// `null` chunk is, in fact, pushed when the websocket emits `'close'`.
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callback();
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});
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ws.close();
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}
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};
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duplex._read = function () {
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if (ws.isPaused) ws.resume();
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};
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duplex._write = function (chunk, encoding, callback) {
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if (ws.readyState === ws.CONNECTING) {
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ws.once('open', function open() {
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duplex._write(chunk, encoding, callback);
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});
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return;
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}
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ws.send(chunk, callback);
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};
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duplex.on('end', duplexOnEnd);
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duplex.on('error', duplexOnError);
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return duplex;
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}
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module.exports = createWebSocketStream;
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