generated from ShadowVR/AI_botter
56 lines
1.7 KiB
TypeScript
56 lines
1.7 KiB
TypeScript
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/**
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* The AsyncQueue class used to sequentialize burst requests
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*/
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declare class AsyncQueue {
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/**
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* The amount of entries in the queue, including the head.
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* @seealso {@link queued} for the queued count.
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*/
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get remaining(): number;
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/**
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* The amount of queued entries.
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* @seealso {@link remaining} for the count with the head.
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*/
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get queued(): number;
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/**
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* The promises array
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*/
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private promises;
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/**
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* Waits for last promise and queues a new one
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* @example
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* ```typescript
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* const queue = new AsyncQueue();
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* async function request(url, options) {
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* await queue.wait({ signal: options.signal });
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* try {
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* const result = await fetch(url, options);
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* // Do some operations with 'result'
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* } finally {
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* // Remove first entry from the queue and resolve for the next entry
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* queue.shift();
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* }
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* }
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*
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* request(someUrl1, someOptions1); // Will call fetch() immediately
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* request(someUrl2, someOptions2); // Will call fetch() after the first finished
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* request(someUrl3, someOptions3); // Will call fetch() after the second finished
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* ```
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*/
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wait(options?: Readonly<AsyncQueueWaitOptions>): Promise<void>;
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/**
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* Unlocks the head lock and transfers the next lock (if any) to the head.
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*/
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shift(): void;
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/**
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* Aborts all the pending promises.
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* @note To avoid race conditions, this does **not** unlock the head lock.
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*/
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abortAll(): void;
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}
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interface AsyncQueueWaitOptions {
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signal?: AbortSignal | undefined | null;
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}
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export { AsyncQueue, type AsyncQueueWaitOptions };
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