generated from ShadowVR/AI_botter
28 lines
1.6 KiB
TypeScript
28 lines
1.6 KiB
TypeScript
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/**
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* Utility function that works like `Object.apply`, but copies getters and setters properly as well. Additionally gives
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* the option to exclude properties by name.
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*/
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export declare const copyProps: (dest: object, src: object, exclude?: string[]) => void;
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/**
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* Returns the full chain of prototypes up until Object.prototype given a starting object. The order of prototypes will
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* be closest to farthest in the chain.
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*/
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export declare const protoChain: (obj: object, currentChain?: object[]) => object[];
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/**
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* Identifies the nearest ancestor common to all the given objects in their prototype chains. For most unrelated
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* objects, this function should return Object.prototype.
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*/
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export declare const nearestCommonProto: (...objs: object[]) => object | undefined;
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/**
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* Creates a new prototype object that is a mixture of the given prototypes. The mixing is achieved by first
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* identifying the nearest common ancestor and using it as the prototype for a new object. Then all properties/methods
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* downstream of this prototype (ONLY downstream) are copied into the new object.
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*
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* The resulting prototype is more performant than softMixProtos(...), as well as ES5 compatible. However, it's not as
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* flexible as updates to the source prototypes aren't captured by the mixed result. See softMixProtos for why you may
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* want to use that instead.
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*/
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export declare const hardMixProtos: (ingredients: any[], constructor: Function | null, exclude?: string[]) => object;
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export declare const unique: <T>(arr: T[]) => T[];
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export declare const flatten: <T>(arr: T[][]) => T[];
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